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Home » Daily Bites » Mastermind Rogue 5e Complete Review and Handbook
Mastermind-Rogue-5E

Mastermind Rogue 5e Complete Review and Handbook

November 24, 2020 By admin Leave a Comment

Once just a tabletop game, Dungeons, and Dragons have now gained international recognition. Not just teens and young adults, but the aged ones are also falling in love with it.

And now a breakthrough has been made regarding one of its rogue that has driven the whole world crazy about it.

Everyone is busy discovering and revealing the untold secrets regarding how to use that rogue perfectly. I bet you might have come across the idea of what we’re talking about. Of course, it’s the Mastermind Rogue 5th edition.

I know you all D&D maniacs have been waiting anxiously for a review on mastermind, therefore we have come up with the one to relieve your curiosity. And not just this, in our article, we have also revealed some of the best Rogue subclass archetypes that you can surpass and increase your rogue abilities and play like a pro. So let’s begin with exploring the depths of mastermind rogue and after that, we’ll move forward.

Table of Contents

  • Mastermind Rogue (5e)
    • Master of Intrigue
    • Master of Tactics
    • Insightful Manipulator
    • Misdirection
    • Soul of Deceit
  • Other Best D&D Rogue Subclass Archetypes
    • Arcane Trickster
    • Phantom
    • Thief
    • Soulknife (2020)
    • Scout
    • Assassin
    • Inquisitive
    • Swashbuckler
    • Revived
  • Take Away

Mastermind Rogue (5e)

Mastermind rogue 5e is the strangest creatures of all that you will ever come through the whole class of rogues in D&D. I know, being a criminal in real life, not so cool at all. But being a criminal in D&D, I reckon there is nothing more awesome than this.

And when we think of ourselves as the Criminal Mastermind, it just awakens the long lost excitement within us. After all, to be the best spy with the most extraordinary qualities is really something.

Now let me give you a little introduction about the mastermind. Basically, a Mastermind is a spy who kind of sweet talks with his enemies or influence them with his words and once he is successful in retrieving certain secrets without them being acknowledged, he stabs them at the end.

Though initially, the mastermind was designed as surveillance who was specialized in talking and the character was really full of excitement, however when you add some anti-divination effects in the game, the character might appear as a bizarre and boring one and in that case, only the class features of the rogue will be the one that the character is dependent on.

Yet if you have participated in a non-combat oriented campaign or playing in an intrigue, then there are a lot of abilities which you can take advantage of. Now, talking about the abilities, let’s discuss them in detail, shall we?

Master of Intrigue

Though unlocking this archetype of mastermind rogue is not a big deal and you can do it even in the minor level, however, the permit to use this ability of mastermind is only unlocked when you’ve reached level 3.

Now moving further, when you chose this archetype, you’re a master of 6 proficiencies. The first one is that you gain access to the disguise kit, second is that you can use the forgery kit. Another one is that you can choose at least one gaming set of your own choice which is very rare in dungeons and dragons’ rogue class. Then comes the ability to learn any two languages.

Master of Intrigue

Now the best proficiency is that you can easily mimic the accent and speech patterns of all the other creatures that you hear for one minute. This can be the biggest plus point for you when you have to pass yourself as a native of specific land.

As you have already explored the proficiencies that you access through master of intrigue, now let’s talk about the possible places where you can make great use of them:

  • Disguise Kit:

these kits can come really handy when you have to hide your identity. The kit includes wisdom, intelligence, and charisma that help you make a great disguise when you require a tactical edge. Talking about the use of this kit, well, you can efficiently use it in the dungeon crawlers, you can kidnap a scout and disguise yourself like them, and can easily escort from the dungeon without being noticed by anyone.

  • Forgery Kit:

though there is no big use for this kit, however, it can really help you out when you are in need of paperwork in order to enter a city. But keep in mind that this kit is of entirely no use when you are playing dungeon crawlers.

  • Two Languages:

learning the two languages can be of great help to you. You know it’s hard to cast the spell when you aren’t familiar with the words, so with the help of this proficiency, you can easily cast the spells in a much better way.

  • Mimicry:

mimicry is one of the coolest stuff you will ever come through. You can use it almost in every place where you have to disguise yourself as a native. All you have to do is to listen to a native creature for at least 1 minute and you are off with the good.  

Master of Tactics

One of my favorite abilities in D&D, master of tactics allows you to use the help action as a bonus, anytime and anywhere you like. In short, you are always allowed to use the help action via a master of tactics. Let me tell you that this ability is also unlocked at level 3, which means you can’t use it in the first two levels….. Sad, isn’t.

Master of Tactics

Now the biggest use of the master of tactics is when you are in combat mode, you can use the Help action to aid a friendly creature in attacking and killing of another creature who is your enemy within the five feet. Help action gives the access of ability check to the creature or ally you are aiding. So in my opinion, master of tactics can be of great use in the regular combats.

Insightful Manipulator

Unlike the other archetypes which mostly start at level 3, this archetype of the mastermind is available when you reach level 9.

As the name suggests, this archetype gives you access to the insights of the person you are addressing. It’s one of the most wonderful abilities you will ever experience. The insights of the person will be shown in the form of DM on the screen.

But there is one condition to sneak peek on someone’s secrecy which is, you’ll have to engage in a conversation of at least one minute with the creature you want information about. Keep in mind that insight manipulator will not expose everything you want, but only certain insights, generally 4 or 5 pieces of information which will mainly include:

  • Wisdom score
  • Intelligence score
  • Charisma score
  • Class level (if there are any)

The four given above are the essential piece of information which you will get, however you are also offered optional information which you will decide whether you want it or not. That information will be regarding the other person’s history or personality traits.

The acknowledgment of this information will help you spot out your enemies in case they disguised as someone else. For example, you can spot out a lich immediately by hints about his past if it is disguised as a farmer.

Misdirection

This is the last ability which you can use during the combat, though there is still one ability left, however, it is of no use when you are in a combat campaign.

One thing which you should know before moving into any further detail is that it requires a lot of master planning in order to make good use of it, otherwise, it can result in a really bad situation which is not going to please you at all, so be very careful while using this ability. Another fact about this archetype is that you get access to using it at level 13.

Now let’s talk about the details of the proficiency of this archetype. The most amazing thing about this ability is that by using this you can cause another creature to suffer a severe attack which was initially meant for you.

This can be a really great bonus for you to extend your maintain your lies. But the creature you are misdirecting your attack to must be within the range 5 feet of you. This means that when you are being attacked by someone and there is a creature within the 5 feet of you and is granting you a cover, then you can target the attack to that creature instead of you by using your reactions.

Soul of Deceit

Just for a sec, let’s get our mind out of this game and think of the real world. The darkest fantasy of almost all of us is to read the mind of everyone around us, especially our enemies.

Of course, we all want to know what the other person is thinking of us or whether if he is hiding anything important. But unfortunately, it is something not possible in the real world and is just a theory without any claim.

So let’s get back to the game again as it offers us this amazing opportunity to read the minds of our biggest rivals. Yes, there is a spell in D&D known as Detect Thoughts that allows you to read the minds of your rivals so if they are hiding any secrets from you, you can know them that instant.

However, don’t forget that if you are able to use your telepathy ability, your rivals can do that too. So you should always maintain your defensive position. However, it’s not as easy as it seems. There is no known possible way to hide your thoughts in D&D except for the Soul of Deceit.

This archetype of a mastermind allows you to hide your thoughts so that even telepathy couldn’t reach the depths of your mind. And not just this, the soul of deceit also immunes you of another thing known as Zone of Truth. This means that you can prove yourself truthful no matter whatever you are saying, even if it’s a lie. The background behind this ability is that there is a magic spell that enables all the players to detect whether their rivals are telling the truth or not. So the soul of deceit gives you protection from these two really dangerous things that can blow up all your secrets.    

Other Best D&D Rogue Subclass Archetypes

No doubt mastermind rogue is the one and only most remarkable rogues of all, however, if you still hadn’t find it, then worry not as there are many best rogues available that can help you out through all the levels of games. Down below we have provided a brief information about the each of them, but if you want their in-depth data, then you can visit Xanathar’s Guide to Everything  and player’s handbook, they have got  a whole ton of information about all the D&D characters and rogues. So let’s dig in a little bit.

Arcane Trickster

This rogue mainly includes burglars, pranksters, mischief-maker, adventurers, and pickpockets. Trickster arcane specifically focuses on enhancing their skill of stealth and magic agility and learns the tricks of illusion and enchantment. The abilities of Arcane Trickster rogue are described below.

  • Spellcasting
  • Mage Hand Legerdemain
  • Magical Ambush
  • Versatile Trickster
  • Spell Thief

The spellcasting ability is found when you reach level 3. Once you have this ability in hand, you can learn three cantrips of your choice from the Wizard spell list. Yet you can also learn extra cantrips from the wizard’s spell list, but it is only possible when you’ve reached level 10.

Arcane trickster also enables you to cast a mage hand at level 3 which can make your spectral hand invisible. Once you have your spectral hand invisible, there are certain important tasks that you can conduct without being noticed by any other creature.

Arcane Trickster

When you reach level 13, arcane trickster gives you the ability to distract the creature you are hiding from by designating another creature that lies with the 5 feet of you, doing this will make your enemy attack the creature whom you have designated.

Another ability that you get at level 17 is that you can steal the spells and knowledge of you to cast them from other spell casters, without him being acknowledged.

Phantom

As the name suggests, a phantom is such a rogue who according to unearthed arcana, has found a mystical connection with a death and has turned into a mysterious creature which is the same as a ghost. According to Arcana, the main duty of the phantom assigned by the gods of death is to track down those creatures who are trying to cheat death. A phantom can become a confidant and the right hand of any wizard. The main abilities of Phantom Rogue include:

  • Whispers of the Dead
  • Wails from the Grave
  • Tokens of the Departed
  • Ghost Walk
  • Death Knell

Thief

According to the player’s handbook, this archetype is typically followed by burglars, bandits, and other criminals. However, it is not always the case and some rogues like investigators, explorers, treasure seekers, and delvers also follow this archetype.

With the help of this archetype, you are able to improve and enhance your magical agility and stealth along with learning skills that allow you to delve into ancient ruins. Apart from this, you can also learn different languages and can learn to use the magic items which you couldn’t employ normally. The key abilities which you can access by finding this archetype include:

  • Fast Hands
  • Second-Story Work
  • Supreme Sneak
  • Use Magic Device
  • Thief’s Reflexes

Soulknife (2020)

The Soulknife rogue gives you psionic potentials powers to attack your target. You can use your magic to create sharp blades of psychic energy which you can use as your weapon to attack your target. They either fatally attack your victim or give birth to terror stroke within the victim’s mind.

Rather than aiming and throwing the psychic blades at your target’s mind, you can also simply sweep the blades within them, however, this ability is only available in level 17th. Other remarkable abilities of this archetype include: 

  • Psychic Blade
  • Psionic Enhancement
  • Terrifying Blade
  • Psychic Veil
  • Rend Mind

Scout

Beware, this archetype is really gonna give birth to the terrors of wilderness because after embracing this rogue archetype, you and your companions who you are going to scout ahead are gonna be alone in the wild among all the barbarians and rangers. So this rogue is really gonna get you through the thrills of adventure and exploring. The roles that a scout assumes typically include spy, bounty hunter, and ambusher. Once you have found this rogue, it will include the following abilities.

  • Skirmisher
  • Survivalist
  • Superior Mobility
  • Ambush Master
  • Sudden Strike

Assassin

This rogue helps you learn the art of death and bestow you with the proficiencies accordingly. The rogues that lie under this archetype mostly involves the criminals, hired killers, bounty hunter, and spies.

Read More: Essential tool for hunting lovers: cleaning kit to keep your habit alive

 And much to your shock, some priests that are trained to assassinate their deities are also included in this archetype. The major factors that help you with the assassination are stealth, agility, disguise, poison.  Again, this rogue archetype starts at level 3 and extends throughout level 17. The bonus point of this rogue is that it is worth using in both situations either combat or non-combat. Let’s have a look at the proficiencies offered by this archetype.

  • Bonus Proficiencies (disguise kit and poison kit)
  • Assassinate
  • Infiltration Expertise
  • Impostor
  • Death Strike

Inquisitive

With the help of this rogue, you will be able to reveal and uncover the great and dark secretes of your opponent and unravel the mysteries that have been buried for years. It gives you sharp and honed skills of seeing, reading, and hearing that enable you to expose the evils that be hiding for a long. The proficiencies that you get through this rogue are:

  • Ear for Deceit
  • Eye for Detail
  • Insightful Fighting
  • Steady Eye
  • Unerring Eye
  • Eye for Weakness

Swashbuckler

This archetype of rogue typically includes the pirates and duelists. When you are in combat, a Swashbuckler can be a great option for you to opt for, but keep in mind that the abilities of Swashbuckler are started to be given at level 3 and extends through level 17.

With Swashbuckler rogue, you can fight with two weapons and can show excellent performance in single combats. Another best thing about this archetype is that it enables you to throw the dart while still using two weapons in your both hand. Some other major abilities that are the key features of this rogue are described below:  

  • Fancy Footwork
  • Rakish Audacity
  • Panache
  • Elegant Maneuver
  • Master Duelist

Revived

This rogue also takes its start from the 3rd level. This rogue helps you revive after death. Though you remember all the skills and talents from the previous life, but your current life is absolutely fresh and new. If you are thinking that reviving from the dead is the only thing that this rogue offers you then you’re mistaken. Because once you have touched the gates of death and came back to the material plane again, there are many extra abilities which you have brought with yourself, some of the key abilities includes:

  • Tokens of Past Lives
  • Revived Nature
  • Bolts from the Grave
  • Connect with the Dead
  • Audience with Death
  • Ethereal Jaunt

Take Away

I hope that after reviewing this article, there would be no confusion left in your mind regarding mastermind Rogue 5e. One must say that mastermind rogue is indeed the no 1 rogue throughout the whole Dungeon and Dragon characters.

While having mastermind rogue in your hand, you can easily compete with your rivals and show the best inner self of you. Though it is not a good one when it comes to combat, however, when we talk about the non-combat campaigns, mastermind rocks. You can easily spy on your rivals and deceive them like a professional.  

So now, when you have already read all the details of mastermind rogue, it’s time to rush off to your PC and start exploring those marvelous abilities of this incomparable rogue.

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